Devlog 1: Automating Identity Morph Targets via Neural Depth Mapping
I’ve recently been working on a utility-focused pipeline to streamline the creation of 3D Morph Targets (Blendshapes) for facial models. While traditional manual sculpting is time-consuming, my goal is to leverage deep learning to generate identity-specific shapes based on 2D data. The Foundation: CC0 Base Shapes The project starts with the standard Blender CC0 Base Shapes (Male and Female). Using these as a topological anchor ensures that all generated data remains consistent and ready for standard animation pipelines. ...